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02 · A dark fantasy RPG built for solo production
In development · Phase 8Maeve Roscaern
Dun Caerwyn: blood, memory and choices that leave marks.
A single-player RPG in Unreal Engine 5.8, planned for solo production with compact areas and modular pieces.
- Unreal Engine 5.8
- Single-player
- Offline-first
An adult protagonist in a world that records consequences.
Maeve crosses Dun Caerwyn, House Roscaern and systems where body, blood and memory affect narrative and combat.
- Original world and protagonist
- Persistent choices
- No mandatory account or server
The scale is designed for one person to finish.
Compact areas, modular kits and concentrated detail preserve the mood without promising a world larger than solo production can support.
- Short, readable paths
- Reusable pieces and characters
- Artwork clearly labeled as concept
The creator appears as a possible entity in the world.
Gui as The Architect is a conceptual easter egg about authorship and consequence. It inspires the project without claiming an implemented character.
- Concept portrait of the Product Owner
- Narrative possibility
- Concept is not presented as gameplay
The first combat slice has a technical foundation.
Light combo, dodge and Blood First are part of Phase 8. Automated gates passed; human gameplay acceptance remains pending.
- Visuals are evolving
- Clear C++ and Unreal responsibilities
- Licenses revalidated before use
Cemetery encounter · concept image
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